(November 28, 2012) Part of the Ubisoft Sofia Team at AUBG, giving a presentation of Ubisoft and what it is to develop a triple-A game. Managing Director Ivan Balabanov starts off with a look at the current state of the entertainment industry, followed by Lead Artist Biser Parashkevov who unveils part of the creative process behind the studio’s games. Spass Kroushkov, Content Director of Level Design, talks about designing the historical environment in Assassin’s Creed III: Liberation. Finally, Technical Director of Gameplay Mikhail Lozanov delves into the hardcore programming aspect of developing a world-class game.
This presentation was kindly organized by the Computer Science Student Union at AUBG.